
ABOUT ME
Hi! My name is Patrick and I'm a CG Artist and technical generalist focused on character modeling, rigging, and world building.
I'm proficient at technical problem solving and I enjoy dipping my fingers into all aspects of the CG pipeline to ensure a smooth and production ready workflow.
I see 3D as more than just asset creation but more of a way to construct believable worlds, solve visual problems and another medium of storytelling for film and games through atmosphere! I'm always looking to refine my craft, experiment with new workflows, create work that's cohesive, thoughtful and alive and work in teams where I can develop my skills whilst also leveraging mine to better help projects!
SKILLS
- Autodesk Maya
- Zbrush
- Substance Painter
- Adobe Photoshop
PROJECT CREDITS
2D Animation Short Film: “Aftershock” 2023
ArtCenter College of Design
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Worked in a team of modelers to create a detailed set in 3D for background artists to draw and paint over.
3D Animation Short Film: “TallWall” 2024
ArtCenter College of Design
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Worked as a rigging artist in a small team to rig various characters and
props.
2D Animation Short Film: “MeatCute” 2024
Artcenter College of Design
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Worked as CG Lead, directing a small team to create 3D sets for layout and background artists to draw and paint over.
3D Animation Short Film: “Dokkaebi” 2025
ArtCenter College of Design
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Responsible for rigging characters and props.
WORK EXPERIENCE
Teaching Assistant 01/2023 - 12/2025
ArtCenter College of Design
Teaching Assistant for Modeling 1 Class led by Paul Schoeni,
Lighting 1 Class led by Corey Butler and Modeling 2 Class led by
Matthew Paulson
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Assisted students in their projects during and outside class hours while also assisting the professors in weekly check-ins with the students.